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Rogue Skill Guide

Contributed by cheekeong, 24-04-2009 | Luna Online MY CLASS GUIDES

 

Rogue skills


Actives

Induce (Max=1lv)
[Deal 100 damage to target for luring purpose]

Skill Lv Lv Required SP Gold Cooldown/s MP Range
1 0 2 1000 7.4 15 12



Dusk Slashing (Max=5lv)
[Single target attack skill, probability to bleed target]

Skill Lv Lv Required SP Gold Cooldown/s MP Damage Probabilty Duration Effect
1 0 1 300 4.3 24 109 85% 6.3s 45
2 4 2 1400 4.3 25 119 85% 6.3s 49
3 7 3 2800 4.3 25 130 85% 6.3s 53
4 11 4 4000 4.3 26 141 85% 6.3s 56
5 14 5 5300 4.3 26 152 85% 6.3s 60



Heart Blast (Max=5lv)
[Single target attack skill]

Skill Lv Lv Required SP Gold Cooldown/s MP Damage
1 0 1 300 3.5 9 120
2 4 2 1400 3.5 11 130
3 7 3 2800 3.5 12 140
4 11 4 4000 3.5 14 150
5 14 5 5300 3.5 15 160



Needle Shot (Max=5lv)
[Stab with arrow at close range, bleed target for 6s, probabilty to reduce target attack power]

Skill Lv Lv Required SP Gold Cooldown/s MP Damage Probabilty Atk Effect
1 0 1 300 9.5 13 111 70% -1% 45
2 4 2 1400 9.5 17 117 71% -2% 49
3 7 3 2800 9.5 21 123 72% -3% 53
4 11 4 4000 9.5 25 129 73% -4% 56
5 14 5 5300 9.5 29 135 74% -5% 60


Power Shot (Max=5lv)
[Bow, Single target attack skill, 18m range]

Skill Lv Lv Required SP Gold Cooldown/s MP Damage
1 0 1 300 1.2 9 130
2 4 2 1400 1.2 11 136
3 7 3 2800 1.2 12 142
4 11 4 4000 1.2 14 148
5 14 5 5300 1.2 15 154


Zephyr (Max=1lv)
[Increase target DEX (buff)]

Skill Lv Lv Required SP Gold Cooldown/s MP DEX Duration
1 0 3 1000 3 30 +10 15min



Burning Rage (Max=1lv)
[Toggle to drain own HP to increase own physical attack]

Skill Lv Lv Required SP Gold Damage
1 0 3 1000 +6%




Nature Shield (Max=1lv)
[Toggle to drain own MPto increase own physical defense]

Skill Lv Lv Required SP Gold Defense
1 0 3 1000 +2%




Passives

Death Sign (Max=1lv)
[Increase critical damage]

Skill Lv Lv Required SP Gold Damage
1 0 2 1000 +2%



Light Evasion (Max=2lv)
[Increase evasion when boot, armor, glove is light armor type equipped]

Skill Lv Lv Required SP Gold Evasion
1 0 2 1000 +2
2 0 4 5000 +4



Blindside (Max=1lv)
[Increase Critical rate]

Skill Lv Lv Required SP Gold Crit rate
1 0 2 300 +45



Eagle Eye (Max=2lv)
[Increase accuracy]

Skill Lv Lv Required SP Gold Accuracy
1 0 2 1000 +1
2 0 4 5000 +2


Long Shot (Max=1lv)
[Bow, Increase ranged attack's range]

Skill Lv Lv Required SP Gold Range
1 0 2 1000 +0.5m



Bow Training (Max=5lv)
[Increase physical attack when bow weapon equipped]

Skill Lv Lv Required SP Gold Damage
1 0 1 300 +1.15
2 0 2 1400 +2.24
3 0 3 2800 +3.34
4 0 4 4000 +4.43
5 0 5 5300 +5.52



Dagger Training (Max=5lv)
[Increase physical attack and attack speed when dagger weapon equipped]

Skill Lv Lv Required SP Gold Speed Damage
1 0 1 300 +1.82% +1.89
2 0 2 1400 +3.51% +3.15
3 0 3 2800 +4.41% +4.41
4 0 4 4000 +5.67% +5.67
5 0 5 5300 +6.93% +6.93



Light Armor Expertise (Max=5lv)
[Increase defense when boot, armor, glove is light armor type equipped]

Skill Lv Lv Required SP Gold Defense
1 0 1 300 +1%
2 0 2 1400 +1.9%
3 0 3 2800 +2.8%
4 0 4 4000 +3.7%
5 0 5 5300 +4.6%
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